Thursday, 28 February 2008
In todays lecture we looked at maps. We looked at shaders and how they effect the maps. There are many differnt kinds that make things looked shiny or gives them a matte effect. I found that most of the shaders were good for making things shiny for instance metals. There is also one that makes things look rather plasticy (if thats even a word) but i cant see this one being very useful in this project. The metallic ones however may be very useful as i will be creating models of large metal structures.
Thursday, 21 February 2008
Light effects
In this weeks lesson we looked at different lighting effects as well as different ways of rendering.
To start with we looked at Active shade rendering which updates automatically when you create new objects. The only problem i found with this is that it doesnt update when you move objects. Apart from this it was very heloful when creating a scene to get a good knowledge of how things look without having to constantly render the scene. The second render we looked at was the RAM player, which allows you to import 2 seperate rendered images, this gives you the ability to view the scene before and after changes you make. This is great for making small changes to the scene to just check how they look.
We then experimented with different light effects. The two i looked at were Volume light and lens effect. Volume light was used to change then intensity and the colours of the light. this gives some different looks to the scene. The lens effects greate different effects usually stemming from the source of the light. For instance there is one titled star which makes the source of the light go off in different directions. Another nice on is the one titled Ring, which gives a ring of light around the source.
To start with we looked at Active shade rendering which updates automatically when you create new objects. The only problem i found with this is that it doesnt update when you move objects. Apart from this it was very heloful when creating a scene to get a good knowledge of how things look without having to constantly render the scene. The second render we looked at was the RAM player, which allows you to import 2 seperate rendered images, this gives you the ability to view the scene before and after changes you make. This is great for making small changes to the scene to just check how they look.
We then experimented with different light effects. The two i looked at were Volume light and lens effect. Volume light was used to change then intensity and the colours of the light. this gives some different looks to the scene. The lens effects greate different effects usually stemming from the source of the light. For instance there is one titled star which makes the source of the light go off in different directions. Another nice on is the one titled Ring, which gives a ring of light around the source.
Thursday, 14 February 2008
Lighting and Camera Animation
This lesson we concentrated on making lighting and camera movement. the lighting side of things was relativly easy and didnt take long to get to grips with, however when making the camera move it involved alot of what we did last week. i used a simple circle line as the path for my camera but decided to move the points round to make the movement more intresting, this also gives different views of the room.
Saturday, 9 February 2008
Thursday, 7 February 2008
Basic Animation
In this second lecture i created a simple animation and an animation that follws a path. These both worked well and have answered my questions about how to animate. This is easier then i thought but i feel that once the project gets going then the animation will become alot more complicated. This was very enjoyable and i hope to start work on some basic animations for my project from tomorrow
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